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Content:Carsorac

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Carsosrac
Creator No nameMore content by No name
Locomotion bipedial
Environment grasslands
Diet omnivorous
Size foot to nose- 4-5 ft.
Lifespan 120-140 Carsosrac years or 80-90 Earth years
Personality N/A


[edit] Physical Discription

The size of a small person. Have one large mouth and four green eyes. Dark yellow scaly body with green stripes and spines running down to the base of the tail. It has four arms with two of them coming out of the top of the shoulder of the other arms. The shoulder arms end in a long sickle-like claw. The other arms come closer to the body and have three fingered hands with small claws coming out the ends. Two reverse join legs that and with multiple clawed feet. The more unique item to this creature are the four pits that are under each of the creatures eyes. They look similiar to the holes that lizards have on their heads. These pits release a powerful corrosive acid that can burn the eyes and skin. They have a hard thick region near the tips of their tails that can be used as a club to knock out their prey. The only difference between males and females is that the males also have 3-5 quills coming out of their head.

[edit] Predators and Prey

There is only one creature that is strong enough to hunt Carsosrac, there name translates to nightmare in the Carsosrac language. They are a large beast roughly the size of a small car. It is the perfect creature for hunting Carsosrac because of many qualities it posesses. It wears a long waxy fur coat and rough hide making the Carsosrac venom usless against him. The rough skin is also very hard to pierce the skin. The nightmare creature has a huge mouth with rows of serrated teeth and ending in the front with four long fangs that will asure that when he bites, there is no escape for the creature. They have three large black eyes which can detect the high amounts of heat given of by Carsosrac. The nightmare creature looks like a greatly enlarged daddy-longleg spider but the legs are closer to the ground. The nightmare creature has six legs ending in two toes that fan out away from the body. These legs go suprisingly fast for their diminuative size.
The Carsosrac are omnivores and eat a vatiety of meats and plants. Carsosrac are also pack-hunters so they will also go after large herbivores. They need to eat certain plants and fruits also to get the minerals that they need. They feed on varieties of other creatures that are indiginous to their home planet. The ju-nay is a crab like creature about half the size of a Carsosrac, the ju-nay are a herbivore that are loners so they usually are picked off by the Carsosrac packs very quickly. The kungjak is a larger herbivore about the sive of a moose so they are very intimidating to the Carsosrac. The kungjak are a three legged animal that has has a head almost dragging along the ground. What makes kungjak hard to kill is their strong defencive capibilities and their tendincy to travel in large herds. The kungjak have numerous spikes on their back and legs. The easiest way to kill them is to get under them and have one Carsosrac jab the underbelly and inside of legs while an other goes for the neck. To confuse it more the Carsosrac use acid on its eyes and smash the head with the club which can sometimes knock them out.

[edit] Traditions

After killing any animal and eating it, Carsosrac do a cleaning to get any blood or acid of their face and claws. Also, any food that wasn't eaten must be discarded or buried, the meat cannot be preserved after the kill. Also if a Carsosrac is eating a fruit or plant, it must re-plant one of its seeds so it will grow back again. By tradition, when a Carsosrac reaches a certain age they will be paired with two others and teached by one of the tribes hunters in how to stalk their own prey. As a final test, the three Carsosrac must kill a nightmare creature. This task is extremely dangerous and though few, there have been deaths. If a Carsosrac runs away during this test and leaves the two be themselves to die, the Carsosrac will be banished from the tribe forever and if he is found other Carsosrac are expected to kill them. If the other two die they are given a grand funeral. The funeral consists of the two bodies being burned to ashes or cremated, then putting the ashes in a buitifully decorated box. The box is then tied to a weight and thrown into the ocean. The kind of box will tell you how inportant the person was, it could be just a plain wood box to a pure gold box decorated with the finest gems and jewels. The only jewelry or clothing that Carsosrac wear is two large rings (one is silver and the other is red) to prove that they passed the final test. The red ring stands for their ability to hunt and allows them to leave the village if they want to. The silver ring proves their intelligence. The rings are fitted on by making a hole in the upper part on both of the large sikle hands they have. The rings start as two half circles that go through the hole, the Carsosrac then uses its own acid to fuse them together. The fusing can only happen once, because once it cools the surface becomes glassy and acid proof. The rings can never come off. For safety, no one can leave the tribes village unless they present both their rings to the guards. The only other clothing worn is by the tribe cheiftan who weares gold bands on his/her spines.





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